#version 310 es

precision highp float;
precision highp int;
layout(location = 0) out mediump float SV_TARGET0;
void main()
{
vec4 hlslcc_FragCoord = vec4(gl_FragCoord.xyz, 1.0/gl_FragCoord.w);
    SV_TARGET0 = hlslcc_FragCoord.z;
    return;
}


// Keywords: <none>
// 